Pages

Class 17, Reading 1

Reading

  • GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
  • Rekimoto

Outline

  • 1. Introduction
  • 2. Related work
  • 3. Technological background
    • 3.1. Capacitance sensing
    • 3.2. On-body networking
  • 4. GestureWrist A wristband-type input device
    • 4.1. Hand-gesture recognition
    • 4.2. Forearm movement measurement
    • 4.3. Tactile feedback
    • 4.4. Combining two sensor inputs
  • 5. GesturePad: A sensor module for interactive clothing
    • 5.1. Sensor configurations
    • 5.2. Interaction areas on clothing
    • 5.3. Clothes as communication surfaces
  • 6. Discussion and future research
    • 6.1. Combination with output devices
    • 6.2. Combination with on-body networks
    • 6.3. Sensing other parts of the body

Notes

  • Introduction
    • Important wearable computing feature #1: Supporting hands-free operations or allowing quick changes between normal and operation modes
      • Some input devices used with wearable computers need to be held during operation
      • With one hand already occupied, performing two-handed tasks becomes difficult
      • Glove-type input devices hinder performing real-world tasks
    • Important wearable computing feature #2: Social acceptance
      • Input devices should be as natural and unnoticeable as possible for use in various social settings
      • Many current wearable input devices look unusual or too "hi-tech"
        • Often troublesome to wear long-term in everyday situations
      • Traditional wearable accessories (e.g., wristwatches, eyeglasses, jewelry, clothes) part of daily life and designed for comfort with long-time use
    • "Unobtrusiveness"
      • Unobtrusiveness of input devices essential for being used in everyday situations
      • One possible way is to embed input sensors to conventional wearable items
    • Paper's two example devices:
      • GestureWrite
        • Wristwatch-type input device that recognizes human hand gestures by capacitively measuring changes in wrist type
        • Combined with acceleration sensor mounted to wristband, can be used as command-input device
      • GesturePad
        • Layer of sensor electrodes transforms conventional clothes into interaction devices (i.e., "interactive clothing")
        • Can be attached to area of clothing such as sleeve or lapel
        • On capacitive sensing, can detect and read finger motions applied on outside of clothing fabric
  • Technological background
    • Capacitance sensing
      • Definition:
        • A technique for measuring distances of nearby conductive objects
        • Measures the capacitance between the sensor and the object and uses a transmitter and a receiver electrode
      • Used for measuring:
        • the arm shape by placing both the transmitter and receiver electrodes on a wristband
        • finger positions by attaching electrodes on the inside of clothes
    • On-body networking
      • Based on capacitive sensing, a technique that transmits data through the human body
      • Wearable devices can:
        • communicate with each other
        • automatically authenticate digital devices that are touched
      • Technique used to distinguish wearer from other people while interacting with GesturePad

Comments

0 comments:

Post a Comment