Reading
- Mobile Multimedia Presentation Editor: Enabling Creation of Audio-Visual Stores on Mobile Devices
- Jokela, et al.
Outline
- Introduction
- Related Work
- User Study
- Participants and Procedure
- Results
- Composing and Editing Messages
- Intuitions of Using Multi-Page Messages
- Composing and Editing Messages
- Design Principles
- Participants and Procedure
- Design
- Constraints
- Application Overview
- Edit Presentation View
- Constraints
- Usability Evaluations
- Participants and Procedure
- Results
- Participants and Procedure
- Field Trial
- Participants and Procedure
- Results
- Participants and Procedure
- Discussion and Future Work
- Conclusion
Notes
- Introduction
- Digital storytelling – involves creating a personal narrative and then utilizing digital media like photographs, video, and audio to illustrate the narrative in the form of an integrated multimedia presentation
- Mobile Multimedia Presentation Editor – an application for creating rich and expressive audio-visual stories on mobile devices
- Key contribution – editor interface that enables authoring of sophisticated multimedia presentations that integrate several different media types on mobile devices
- Digital storytelling – involves creating a personal narrative and then utilizing digital media like photographs, video, and audio to illustrate the narrative in the form of an integrated multimedia presentation
- User Study
- About user study: user habits on composing, sending, and editing multimedia messages
- 1) to gain understanding on current behaviors and practices related to the usage of multimedia messages
- 2) to provide first insights into the following for more complex multi-page multimedia messages (i.e., multimedia presentations)
- Users' motivations for employing
- Requires for composing
- Users' motivations for employing
- 1) to gain understanding on current behaviors and practices related to the usage of multimedia messages
- Participants and procedure
- Participants
- Ten participants
- Three groups
- One friends group
- Two family groups
- One friends group
- Provided with mobile devices for 4 weeks
- Two commercially available image editing applications provided
- Contains image editing applications
- Two commercially available image editing applications provided
- Ten participants
- Process: individual interviews conducted after 4 weeks
- Part 1:
- Experiences around usage of multimedia message and image editing applications were discussed in detail
- Interview consisted of following themes:
- General experiences of multimedia messages
- Context of use
- Message dialogs
- Content types (e.g., text, images, audio)
- Editing of messages
- General experiences of multimedia messages
- Experiences around usage of multimedia message and image editing applications were discussed in detail
- Part 2:
- Task of composing a "comic message"
- Participants provided with pens and empty comic template on paper
- Participants asked to choose 2-3 situations where they sent real-life multimedia messages and composed comic message to original recipients
- Task of composing a "comic message"
- Results
- About multimedia messages
- Average frequency varied from one per week to twice a day
- Contained mostly images
- Other content types like animations, voice, music were rarely attached
- Average frequency varied from one per week to twice a day
- Composing and editing messages
- 90% of messages contained text with mage
- Image was edited in 30% of messages
- Most common ways to edit image
- Attach speech bubble to image (44%)
- Attach photo frame (37%)
- Attach speech bubble to image (44%)
- Making messages more personal and thus more valuable was one of the most important motivations to edit messages
- Participants' ways to compose and edit multimedia messages can be unorganized and chaotic
- Time length of message creation:
- Minimum time: 15 seconds
- Maximum time: 15 minutes
- Average time: 2-5 minutes
- More important factor: ability to complete message within available time
- Minimum time: 15 seconds
- 90% of messages contained text with mage
- Intuitions of using multi-page messages
- All study participants composed 1-3 comic messages during interview
- Contexts: many different kinds of events (e.g., parties, birthdays)
- Participants' tendency to compose "before and after" type of messages
- Contexts: many different kinds of events (e.g., parties, birthdays)
- Main content of comic messages: text
- Role of text smaller during period
- Speech bubbles intuitive way to add text
- Role of text smaller during period
- A typical message contained 2-3 images with little or no text
- Design Principles
- Above study:
- Provided useful insight for designing and developing the Mobile Multimedia Presentation Editor
- Design principles derived as result of analyzing interviews, comic message, and actual messages sent
- Provided useful insight for designing and developing the Mobile Multimedia Presentation Editor
- Design principle #1: flexibility
- Principle of flexibility mainly derived from participants' unorganized manner of composing:
- the messages sent during study
- comic messages created during interview
- the messages sent during study
- Flexibility means presentation editor needs to support composition of multi-page message in an unorganized way
- Users need to:
- move back and forth in presentation easily
- have means to determine contents and ability to edit message according to current idea
- move back and forth in presentation easily
- Templates not flexible enough to support desired functionality
- Design principle #2: awareness of the task content
- Tightly related to flexibility principle
- When composing remarkably something more complex than single page multimedia message, users need to be well-aware of:
- task they're doing
- part or page of presentation they're in
- task they're doing
- Tightly related to flexibility principle
- Design principle #3: expressiveness
- Participants paid particular attention to expressiveness and elegance of messages they were about to send
- Images need to be high-quality
- Message need to clearly convey participants' idea or "point"
- Participants paid particular attention to expressiveness and elegance of messages they were about to send
- Design principle #4: personalization
- Personal look of messages highly appreciated among participants
- Ready-made graphics and animations rarely used due to being too generic and common
- Presentation editors should provide rich set of editing features
- Personal look of messages highly appreciated among participants
- Design
- Constraints
- Primarily constrained by restricted input and output capabilities of mobile devices
- Inputs:
- keyboard and four-way navigation key set with middle selection key
- Two softkeys that are context dependent
- Extended alphanumeric keypard
- Built-in microphone for audio
- VGA resolution camera for still images and low-res video
- keyboard and four-way navigation key set with middle selection key
- Primarily constrained by restricted input and output capabilities of mobile devices
- Application overview
- About UI: consists of
- Several full-screen views
- Number of dialogs
- Several full-screen views
- Presentation View
- Browse and manage presentations store in device
- Open presentations for viewing and editing
- Create new presentations
- Browse and manage presentations store in device
- Play Presentation View
- View select presentation
- View select presentation
- Edit Presentation View
- Primary view of Mobile Multimedia Presentation Editor
- Provides user with tools for creating and editing presentations
- Primary view of Mobile Multimedia Presentation Editor
- Preview Presentation View
- Preview presentation being currently edited in Edit Presentation View
- Preview presentation being currently edited in Edit Presentation View
- Edit Presentation View
- Enables the creation of sophisticated multimedia presentations on mobile devices with constrained input and output capabilities
- Presentations created with the Mobile Multimedia Presentation Editor are represented in the Synchronized Multimedia Integration Language (SMIL)
- SMIL – W3C standard for authoring audio-visual presentations
- SMIL – W3C standard for authoring audio-visual presentations
- Important design decision #1
- try not to design a UI supporting all SMIL language features
- aim to understand the kinds of features uses want to express in presentations created from user study findings
- try not to design a UI supporting all SMIL language features
- Important design decision #2
- identify the fundamental basic editing operations
- provide as much freedom in using each of the individual operations as possible
- enable freeform combinations of different basic operations
- identify the fundamental basic editing operations
- Model each presentation as sequence of pages
- each page consists of visual objects (e.g., images, speech bubbles, etc.) that always remain visible on page
- cons: restricts structure of presentation
- pros: easy to understand and adequate for majority of presentation types from user study
- each page consists of visual objects (e.g., images, speech bubbles, etc.) that always remain visible on page
- Timeline for visualizing temporal structure
- floats when active, automatically hidden when not
- consists of two tracks
- upper track shows pages
- lower track shows audio objects
- upper track shows pages
- floats when active, automatically hidden when not
- Navigation keys
- Left and right keys to move to previous or next page or audio object
- Up and down keys to move between page track and audio track
- Left and right keys to move to previous or next page or audio object
- Editor user interface
- Provides generic structure that can support wide range of different visual object types
- Defines basic editing operations that support all visual objects
- Provides generic structure that can support wide range of different visual object types
- Enables the creation of sophisticated multimedia presentations on mobile devices with constrained input and output capabilities
- Usability Evaluations
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- Field Trial
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- Conclusion
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Comments
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