Pages

Class 16, Reading 2

Reading

  • Mobile Multimedia Presentation Editor: Enabling Creation of Audio-Visual Stores on Mobile Devices
  • Jokela, et al.

Outline

  • Introduction
  • Related Work
  • User Study
    • Participants and Procedure
    • Results
      • Composing and Editing Messages
      • Intuitions of Using Multi-Page Messages
    • Design Principles
  • Design
    • Constraints
    • Application Overview
    • Edit Presentation View
  • Usability Evaluations
    • Participants and Procedure
    • Results
  • Field Trial
    • Participants and Procedure
    • Results
  • Discussion and Future Work
  • Conclusion

Notes

  • Introduction
    • Digital storytelling – involves creating a personal narrative and then utilizing digital media like photographs, video, and audio to illustrate the narrative in the form of an integrated multimedia presentation
    • Mobile Multimedia Presentation Editor – an application for creating rich and expressive audio-visual stories on mobile devices
    • Key contribution – editor interface that enables authoring of sophisticated multimedia presentations that integrate several different media types on mobile devices
  • User Study
    • About user study: user habits on composing, sending, and editing multimedia messages
      • 1) to gain understanding on current behaviors and practices related to the usage of multimedia messages
      • 2) to provide first insights into the following for more complex multi-page multimedia messages (i.e., multimedia presentations)
        • Users' motivations for employing
        • Requires for composing
    • Participants and procedure
      • Participants
        • Ten participants
        • Three groups
          • One friends group
          • Two family groups
        • Provided with mobile devices for 4 weeks
          • Two commercially available image editing applications provided
          • Contains image editing applications
      • Process: individual interviews conducted after 4 weeks
        • Part 1:
          • Experiences around usage of multimedia message and image editing applications were discussed in detail
          • Interview consisted of following themes:
            • General experiences of multimedia messages
            • Context of use
            • Message dialogs
            • Content types (e.g., text, images, audio)
            • Editing of messages
        • Part 2:
          • Task of composing a "comic message"
          • Participants provided with pens and empty comic template on paper
          • Participants asked to choose 2-3 situations where they sent real-life multimedia messages and composed comic message to original recipients
    • Results
      • About multimedia messages
        • Average frequency varied from one per week to twice a day
        • Contained mostly images
        • Other content types like animations, voice, music were rarely attached
      • Composing and editing messages
        • 90% of messages contained text with mage
        • Image was edited in 30% of messages
        • Most common ways to edit image
          • Attach speech bubble to image (44%)
          • Attach photo frame (37%)
        • Making messages more personal and thus more valuable was one of the most important motivations to edit messages
        • Participants' ways to compose and edit multimedia messages can be unorganized and chaotic
        • Time length of message creation:
          • Minimum time: 15 seconds
          • Maximum time: 15 minutes
          • Average time: 2-5 minutes
          • More important factor: ability to complete message within available time
      • Intuitions of using multi-page messages
        • All study participants composed 1-3 comic messages during interview
          • Contexts: many different kinds of events (e.g., parties, birthdays)
          • Participants' tendency to compose "before and after" type of messages
        • Main content of comic messages: text
          • Role of text smaller during period
          • Speech bubbles intuitive way to add text
        • A typical message contained 2-3 images with little or no text
    • Design Principles
      • Above study:
        • Provided useful insight for designing and developing the Mobile Multimedia Presentation Editor
        • Design principles derived as result of analyzing interviews, comic message, and actual messages sent
      • Design principle #1: flexibility
        • Principle of flexibility mainly derived from participants' unorganized manner of composing:
          • the messages sent during study
          • comic messages created during interview
        • Flexibility means presentation editor needs to support composition of multi-page message in an unorganized way
        • Users need to:
          • move back and forth in presentation easily
          • have means to determine contents and ability to edit message according to current idea
        • Templates not flexible enough to support desired functionality
      • Design principle #2: awareness of the task content
        • Tightly related to flexibility principle
        • When composing remarkably something more complex than single page multimedia message, users need to be well-aware of:
          • task they're doing
          • part or page of presentation they're in
      • Design principle #3: expressiveness
        • Participants paid particular attention to expressiveness and elegance of messages they were about to send
        • Images need to be high-quality
        • Message need to clearly convey participants' idea or "point"
      • Design principle #4: personalization
        • Personal look of messages highly appreciated among participants
        • Ready-made graphics and animations rarely used due to being too generic and common
        • Presentation editors should provide rich set of editing features
  • Design
    • Constraints
      • Primarily constrained by restricted input and output capabilities of mobile devices
      • Inputs:
        • keyboard and four-way navigation key set with middle selection key
        • Two softkeys that are context dependent
        • Extended alphanumeric keypard
        • Built-in microphone for audio
        • VGA resolution camera for still images and low-res video
    • Application overview
      • About UI: consists of
        • Several full-screen views
        • Number of dialogs
      • Presentation View
        • Browse and manage presentations store in device
        • Open presentations for viewing and editing
        • Create new presentations
      • Play Presentation View
        • View select presentation
      • Edit Presentation View
        • Primary view of Mobile Multimedia Presentation Editor
        • Provides user with tools for creating and editing presentations
      • Preview Presentation View
        • Preview presentation being currently edited in Edit Presentation View
    • Edit Presentation View
      • Enables the creation of sophisticated multimedia presentations on mobile devices with constrained input and output capabilities
      • Presentations created with the Mobile Multimedia Presentation Editor are represented in the Synchronized Multimedia Integration Language (SMIL)
        • SMIL – W3C standard for authoring audio-visual presentations
      • Important design decision #1
        • try not to design a UI supporting all SMIL language features
        • aim to understand the kinds of features uses want to express in presentations created from user study findings
      • Important design decision #2
        • identify the fundamental basic editing operations
        • provide as much freedom in using each of the individual operations as possible
        • enable freeform combinations of different basic operations
      • Model each presentation as sequence of pages
        • each page consists of visual objects (e.g., images, speech bubbles, etc.) that always remain visible on page
        • cons: restricts structure of presentation
        • pros: easy to understand and adequate for majority of presentation types from user study
      • Timeline for visualizing temporal structure
        • floats when active, automatically hidden when not
        • consists of two tracks
          • upper track shows pages
          • lower track shows audio objects
      • Navigation keys
        • Left and right keys to move to previous or next page or audio object
        • Up and down keys to move between page track and audio track
      • Editor user interface
        • Provides generic structure that can support wide range of different visual object types
        • Defines basic editing operations that support all visual objects
  • Usability Evaluations

  • Field Trial

  • Conclusion

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